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Merseyside Chess Association 2008

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John Ripley Trophy & Knotty Ash Cup

 

John Ripley Trophy Rules (As approved by the Executive Committee, 1987)

 

Current holders: Widnes CC

 

 John Ripley Trophy

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1. LAWS. All games shall be played in accordance with the Laws of Chess as recognised by FIDE and as modified by the English Chess Federation (ECF), excepting as otherwise laid down in these rules.

 

2. NUMBER OF TEAMS. An associated club shall be entitled to enter one team only.

 

3. NUMBER OF PLAYERS. A team shall consist of six players none of which may play for a different club in the League Tournaments in the same season.

 

4. TEAM DECLARATIONS. The Captains of the opposing teams shall, before the commencement of a match, exchange lists of their teams arranged in board order, which shall also be in order of playing strength. The Captains shall then draw for colour; the team winning the draw shall take white on board one and the colours on the remaining boards shall alternate accordingly. A reserve or reserves may be substituted for a player or players who has not arrived within 30 minutes of the agreed starting time, otherwise the game shall be forfeited. If, at the start of play, any Captains who know that they are unable to field a full team, will be obliged to default on the lowest board or boards. If one team is not represented at the agreed starting time then the team that is present shall be assumed to have won the draw and to have white on odd numbered boards. Any team which defaults on any other than the lowest board or boards will, in addition to losing that game by default, have one extra point deducted from their score unless it can satisfactorily explain the default to the Tournament Controller. If in the opinion of the Tournament Controller a club deliberately violates any part of this rule it may be removed from the competition.

 

5. RATE OF PLAY. At the recent Executive Committee Meeting (4th July 2006) it was agreed that the John Ripley time controls would be the same as for league matches, ie 35 moves in 1¼ hours then all moves in an additional 15 mins (see Knotty Ash rules) In the absence of any other agreed arrangements between the clubs, play shall commence at 7.15 p.m.

 

6. HANDICAPS. When deciding the handicap to be applied in a match, the divisions the two teams are in should be looked at. Where there is a difference of:- 1 division - 1 1/2 points to the team in the lower division 2 divisions- 2 1/2 points to the team in the lower division 3 divisions- 3 1/2points to the team in the lower division 4 or more - 4 1/2 points to the team in the lower division

 

7. DRAWN MATCHES. Matches can only be drawn between teams from the same division. In this event the tie is first resolved on board count. If this fails to resolve the tie then the elimination rule is applied. To apply the board count rule, add up the board numbers won by each team. The team with the lowest total is the winner.

 

8. FIXTURES. The first round will be played during the last week in October and the second round during the second week

in December. These weeks will be kept free of league fixtures.

 

9. RESULTS. The results shall be sent promptly to the Tournament Controller. It is important that where a match is not played because one of the teams withdraws, the other team should notify the Tournament Controller to claim the win.

 

In this knock out competition, teams will consist of 6 players and a handicap will apply. The handicap will be:

Difference of 1 Division:   1½ points

Difference of 2 Divisions: 2½ points

Difference of 3 Divisions: 3½ points

Difference of 4 Divisions: 4½ points

 


Knotty Ash Cup Rules (As approved by the Executive Committee, 1987) (Move Rate amended 1998)

 

Current holders: Widnes CC

 

  Knotty Ash Cup

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1. LAWS. All games shall be played in accordance with the Laws of Chess as recognised by FIDE and as modified by the English Chess Federation (ECF), excepting as otherwise laid down in these rules.

 

2. NUMBER OF TEAMS. An associated club shall be entitled to enter any number of teams.

 

3. NUMBER OF PLAYERS. Each team shall consist of five players.

 

4. ELIGIBILITY. Entry is restricted to players from any division graded below 130 in the current grading list or whose last entry in the grading list was below 130. Upgraded players shall be eligible to play so long as they are not regular members of a team playing in the first two divisions. (i.e. they are not listed or have played fewer than 5 games in these divisions). No player may play in the Knotty Ash cup for a different club than they represent in the league. If a club enters two or more teams in the competition, no player shall play for more than one of these teams.

 

5. ENTRIES. All entries shall be made on the Competitions Entry Form supplied to all clubs not later than June 1st. All entries shall be received by the General Secretary not later than July 1st.

 

6. TEAM DECLARATIONS. The Captains of the opposing teams shall, before the commencement of a match, exchange lists of their teams, arranged in board order, which shall also be in order of playing strength. The Captains shall then draw for colour; the team winning the draw shall take white on board one and the colours on the remaining boards shall alternate accordingly. A reserve or reserves may be substituted for a player or players who has not arrived within thirty minutes of the agreed starting time, otherwise the game shall be forfeited. If at the start of play any Captains who know that they are unable to field a full team, will be obliged to default on the lowest board or boards. If one team is not represented at the agreed starting time then the team that is present shall be assumed to have won the draw and to take white on the odd numbered boards. Any team which defaults on any other than the lowest board or boards will, in addition to losing that game by default, have one extra point deducted from their score unless it can satisfactorily explain the default to the Tournament Controller. If in the opinion of the Tournament Controller a team deliberately violates any part of this rule, it may be further removed from the competition.

 

7. RATE OF PLAY. The rate of play shall be 35 moves in 1¼ hours when the first flag falls each clock is turned back 15 minutes and the game must be completed. The first player whose flag then falls shall lose, excepting if his opponent has insufficient material for checkmate, when the game shall be drawn. A player may also claim a draw if the position is such that no other result is reasonably possible. Play in a match shall commence at 7.15 p.m., and shall conclude at 10.15 p.m., unless agreed otherwise.

 

8. DRAWN MATCH. In the event of a drawn match, the tie shall be decided on board count. If this fails to resolve the tie the elimination rule shall apply. In the event of all five games being drawn then the team having most black boards shall be deemed the winners.

 

9. FIXTURES. The first round shall be played at the end of September and following rounds as directed by the Tournament Controller. The final shall be played at the Prescot & Knotty Ash Club on the last Tuesday in April starting at 7.15 p.m. The Tournament Controller shall act as arbiter for the final.

 

10. RESULTS. The result of each tie must be reported to the Tournament Controller as soon as possible. If a team defaults a match it is important for the opposing team to claim the game through the Tournament Controller.

 

In this knock out competition, teams will consist of 5 players and a grading restriction will apply, limiting all players in the team to grades of below 130.

 

 

© 2008 SC

 

© 2008 Merseyside Chess Association

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